The final 5D2 post-mortem, so give it up for… Frankensteam post-mortem!
Frankensteam post-mortem
1. Think about the game mechanics and GUI
We finally made a game with simple yet compelling game mechanics and a nice clear GUI, and the game feels so much better for it. So don’t get caught up in the graphics and programming, and remember that if the user experience sucks, the other two won’t save the game.
2. Don’t fix it if it ain’t broke
I personally broke against this rule. I tried to tidy up the Flash library by putting all the images into folders, but Flash isn’t so smart as to move the path designation along with the file. So suddenly movie clips were missing frames, and copying movie clips would result in copying folders, which just confused everything. If you want to put everything in order, it has to be done that way from the start.
3. Adjust expectations
A lesson to be learned time and time again when you’re working with limited amount of time. Even though you can see in your mind’s eye how awesome the game would or could be, you have to accept that withing 25 hours you might not reach that. Most likely you’ll be far from it. So trying to take the “vertical slice” approach to making the game instead of trying to rush to the complete game is much better for morale.
More known bugs and issues:
- if you reset the level or start the game again, the music will double itself.
- slider won’t remove itself after game is finished
- the level background is bit off
We’ll be posting screenshots, gameplay videos and all the source files for all the games today and tomorrow.



